“…In the 1990s, archaeologists were quite hopeful about the potential for GIS to help us understand ancient perception and cognition, but in reality GIS approaches by themselves tend to fall short -in part because we unavoidably ignore human perception with our flat, bird's eye view maps (Gaffney et al, 1996;Wheatley, 1993;Whitley, 2004;Zubrow, 1994). While 3D modeling and visualization help us to obtain a sense of mass and space and arguably then a sense of place (Forte and Siliotti, 1997;Forte and Kurillo, 2010;Forte and Bonini, 2010;Frischer and Dakouri-Hild, 2008;Paliou, 2013Paliou, , 2014Dell Unto et al, 2015), newer technologies such as Oculus Rift -an immersive headset -and gesture-based technologies such as LEAP Motion and Microsoft Kinect -are allowing us to experience these ancient places in potentially ground-breaking new ways (Fig.…”