2023
DOI: 10.31949/jee.v6i4.7790
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Kontribusi Media Powerpoint Interaktif dan Model Problem Based Learning terhadap Hasil Belajar IPAS SDN 2 Kalanglundo

Nadhia Pristy,
Sukartono

Abstract: The learning outcomes of grade IV students have not shown the expected results. This is because learning tends to be teacher-centred. This study aims to determine the learning outcomes of grade IV students of SDN 2 Kalanglundo Grobogan through  Interactive Powerpoint media and Problem Based Learning learning models. This type of research is quantitative, with an ex-post facto design. The population of this study was all grade IV students of SDN 2 Kalanglundo, Ngaringan sub-district, totaling 40 students. The s… Show more

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Cited by 2 publications
(2 citation statements)
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“…During the learning process, the learners, the teachers, and the environment were correlated to each other to foster the cognition of the learners (Indriyani, 2019). The learners' cognition improved in each cycle due to the implementation of interesting media to facilitate the material conceptual understanding (Pristy & Sukartono, 2023). The learning process showed the learners were active in answering the questions and working on the cognitive question items (Wahyuningtyas et al, 2023).…”
Section: The Cognitive Results Of the Learnersmentioning
confidence: 99%
“…During the learning process, the learners, the teachers, and the environment were correlated to each other to foster the cognition of the learners (Indriyani, 2019). The learners' cognition improved in each cycle due to the implementation of interesting media to facilitate the material conceptual understanding (Pristy & Sukartono, 2023). The learning process showed the learners were active in answering the questions and working on the cognitive question items (Wahyuningtyas et al, 2023).…”
Section: The Cognitive Results Of the Learnersmentioning
confidence: 99%
“…Permaianan atau game ini bisa digunakan sebagai alat atau media yang dapat menggabungkan ide bermain sambil belajar (Diana Ermawati et al, 2022). Agar peserta didik dapat berkontribusi pada lingkungan yang kreatif dan inovatif saat pembelajaran, perlu dilibatkan media sehingga bisa menumbuhkan keaktifan dan antusiasme mereka (Pristy, 2023). Seperti yang dikemukakan pula oleh (Setyaningrum & Waryanto, 2017), bahwa media edutainment ialah media yang menggabungkan secara harmonis antara edukasi dengan hiburan untuk menumbuhkan semangat belajar siswa dengan dilengkapi fasilitas audio, visual, dan animasi.…”
Section: Introductionunclassified