2014
DOI: 10.1016/j.cagd.2014.08.003
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KSpheres – an efficient algorithm for joining skinning surfaces

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Cited by 7 publications
(5 citation statements)
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“…[19] and references therein. Due to its technical importance, skinning has attracted the geometric modelling community in recent years and one can find several papers on this topic, see [20,21,22,23]. One of the application areas is computer animation: given a skeletal pose, skinning algorithms are responsible for deforming the geometric skin to respond to the motion of the underlying skeleton.…”
Section: Skinning Balls In 3d Spacementioning
confidence: 99%
See 1 more Smart Citation
“…[19] and references therein. Due to its technical importance, skinning has attracted the geometric modelling community in recent years and one can find several papers on this topic, see [20,21,22,23]. One of the application areas is computer animation: given a skeletal pose, skinning algorithms are responsible for deforming the geometric skin to respond to the motion of the underlying skeleton.…”
Section: Skinning Balls In 3d Spacementioning
confidence: 99%
“…β i , γ i shall be computed to satisfy conditions (22). Since it is enough to choose arbitrary three equations for each identity (22), cf. (17), we solve for each i ∈ {1, ..., n} the following two systems of three linear equations:…”
Section: Re Surface Patches Interpolating Given Points With Boundariementioning
confidence: 99%
“…The resulting skinning curves bound the input circles and create an aesthetic shape for modeling purposes. In the last decade, several skinning methods has been developed [14][15][16][17]. The idea has been extended to branched systems of circles to obtain more complex shapes, and also to 3D, introducing the skinning of simple and branched system of spheres.…”
Section: Introductionmentioning
confidence: 99%
“…The idea can also be extended to three-dimensional (3D) modeling, leading to the skinning of an input set of spheres. In recent years, several skinning methods have been developed by Kunkli and Hoffmann (2010), Bana et al (2014), Bastl et al (2015), and Kruppa et al (2019). In addition, skinning can be applied in various fields like computer animation (e.g., ZSpheres R (Pixologic Inc., 2020) and Spore TM (Electronic Arts Inc., 2008)), molecular biology, and medical image processing (Rossignac et al, 2007;Slabaugh et al, 2008Slabaugh et al, , 2010Piskin et al, 2017).…”
Section: Introductionmentioning
confidence: 99%