2018
DOI: 10.1007/978-3-030-03314-9_32
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L-system Application to Procedural Generation of Room Shapes for 3D Dungeon Creation in Computer Games

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Cited by 3 publications
(1 citation statement)
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“…A series of solutions focuses on generating different virtual world fragments using simplified inputs [2,3,4,5,6,7]. Similarly to research presented in this paper, terrain is divided into tiles, and -in case of underground structures -levels, while the generation process is defined by user-set properties.…”
Section: Generating World Elements Using Input Mapsmentioning
confidence: 99%
“…A series of solutions focuses on generating different virtual world fragments using simplified inputs [2,3,4,5,6,7]. Similarly to research presented in this paper, terrain is divided into tiles, and -in case of underground structures -levels, while the generation process is defined by user-set properties.…”
Section: Generating World Elements Using Input Mapsmentioning
confidence: 99%