2015
DOI: 10.1109/tlt.2014.2386337
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LaboREM—A Remote Laboratory for Game-Like Training in Electronics

Abstract: The advances in communication networks and web technologies, in conjunction with the improved connectivity of test and measurement devices make it possible to implement e-learning applications that encompass the whole learning process. In the field of electrical engineering, automation or mechatronics, it means not only lectures, tutorials, demos and simulations, but also practical labwork for training with real-world devices that are controlled remotely. To make e-labs attractive, they should be easily implem… Show more

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Cited by 46 publications
(39 citation statements)
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“…The analysis of students’ response demonstrates their acceptance of remote laboratory as well as the lab which seems useful and effective to share and reduce the costs of engineering education. We achieved the same results of the author [29,30].…”
Section: Resultssupporting
confidence: 75%
“…The analysis of students’ response demonstrates their acceptance of remote laboratory as well as the lab which seems useful and effective to share and reduce the costs of engineering education. We achieved the same results of the author [29,30].…”
Section: Resultssupporting
confidence: 75%
“…Its design is based on a classic client-server architecture [2]. The student calls for a lab session by simple URL addressing.…”
Section: Remote Lab Technologymentioning
confidence: 99%
“…Remote labs constitute an interesting and novel way of doing labs [1,2]. Anywhere and at anytime, the student can access the lab equipment to do his labwork via Internet.…”
Section: Introductionmentioning
confidence: 99%
“…LaboREM is a remote laboratory in electronics developed mainly for first year undergraduate students in engineering [1]. The main objective and motivation behind it is to increase the motivation of the students.…”
Section: Laboremmentioning
confidence: 99%