2022
DOI: 10.1007/s00186-022-00771-3
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Lagrangian heuristic for simultaneous subsidization and penalization: implementations on rooted travelling salesman games

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Cited by 2 publications
(2 citation statements)
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“…It has received quite some attention in the literature, e.g. [1,2,3,4,8,21,24,31,29,30,34,35]. Indeed, for games with empty core, maximizing x(N ) over the almost core is equivalent to computing the cost of stability, and also to computing some other minimal core relaxations proposed earlier in the literature; see Section 3 for details.…”
Section: Core and Almost Core For Tu Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…It has received quite some attention in the literature, e.g. [1,2,3,4,8,21,24,31,29,30,34,35]. Indeed, for games with empty core, maximizing x(N ) over the almost core is equivalent to computing the cost of stability, and also to computing some other minimal core relaxations proposed earlier in the literature; see Section 3 for details.…”
Section: Core and Almost Core For Tu Gamesmentioning
confidence: 99%
“…A related line of research [29] is to consider the strong ε-core relaxation parameterized by ε as given by the function ω(ε) := min x∈R n {c(N ) − x(N ) : x(S) ≤ c(S) + ε ∀S N } , and to approximate it computationally. This so-called "penalty-subsidy function" [29] is further studied in another variant in a follow up paper [30], there approximating it using Langragian relaxation techniques, and with computational results specifically for traveling salesperson games.…”
Section: Also Approximations Of ε ⋆mentioning
confidence: 99%