2011
DOI: 10.1016/j.entcom.2010.09.004
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LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments

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Cited by 17 publications
(8 citation statements)
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“…More specifically, the player input that exergames integrate into gameplay is recorded by the exergame device, allowing researchers to access the data after gameplay or in real-time if data are wirelessly uploaded to an online portal. The logging and interaction framework (LAIF) proposes a framework to log and triangulate physiological, behavioral, and eye tracking data in games (specifically vision-based games) [9]. A similar methodology could be adapted to log activity and physical health data from exergame devices using sensor technology.…”
Section: Introductionmentioning
confidence: 99%
“…More specifically, the player input that exergames integrate into gameplay is recorded by the exergame device, allowing researchers to access the data after gameplay or in real-time if data are wirelessly uploaded to an online portal. The logging and interaction framework (LAIF) proposes a framework to log and triangulate physiological, behavioral, and eye tracking data in games (specifically vision-based games) [9]. A similar methodology could be adapted to log activity and physical health data from exergame devices using sensor technology.…”
Section: Introductionmentioning
confidence: 99%
“…Bonino et al, 2011) as well as controlling virtual reality environments or games (e.g. Nacke et al, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…Apart from these aspects with regard to contents, my work is related to the design of authoring environments and logging frameworks such as the logging framework for gaze-based interaction [12]. Based on these foundations, it is planned to develop a research toolbox which is described in the following section.…”
Section: Related Workmentioning
confidence: 99%