Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '00 2000
DOI: 10.1145/344779.344987
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Lapped textures

Abstract: Figure 1: Four different textures pasted on the bunny model. The last picture illustrates changing local orientation and scale on the body. AbstractWe present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D example, and to repeatedly paste them onto the surface until it is completely covered. We call such a collection of overlapping patches a lapped texture. It is rendered using compositing ope… Show more

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Cited by 268 publications
(223 citation statements)
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“…17(b). For hatching with global directions, the textures may be pre-computed using texture synthesis [38,39]. For hatching with local directions, local regions are defined by segmenting the (colored) source image (e.g.…”
Section: Hatchingmentioning
confidence: 99%
“…17(b). For hatching with global directions, the textures may be pre-computed using texture synthesis [38,39]. For hatching with local directions, local regions are defined by segmenting the (colored) source image (e.g.…”
Section: Hatchingmentioning
confidence: 99%
“…In turn, this visible aberration is addressed by nonrectangular region copying, such as megatexture [14], virtual texturing [4,16], and patch-based methods [15]. However, these methods rely on cached information, which can cause temporal artefacts when a scene is rerendered in a different order.…”
Section: Previous Workmentioning
confidence: 99%
“…Parallel non-constant-time patch replacement methods [5,15,17] perform a non-constant overhead operation while rendering, to address grid artefacts. These methods place patches of precomputed shape on the texture at run-time, according to a run-time computation, but require a fixed patch map whose boundaries cannot be overlaid with a patch.…”
Section: Previous Workmentioning
confidence: 99%
“…Reversely, an atlas can be constructed from the final surface to be represented. The global parameterization of the surface is used for high-quality sampling, texture mapping or reparameterization (Praun et al, 2000). In this case again, the components of the atlas have to be defined explicitly and with continuity constraints.…”
Section: Modeling With An Atlasmentioning
confidence: 99%