The computing education community expects modern curricular guidelines for information technology (IT) undergraduate degree programs by 2017. The authors of this work focus on eliciting and analyzing Latin American academic and industry perspectives on IT undergraduate education. The objective is to ensure that the IT curricular framework in the IT2017 report articulates the relationship between academic preparation and the work environment of IT graduates in light of current technological and educational trends in Latin America and elsewhere. Activities focus on soliciting and analyzing survey data collected from institutions and consortia in IT education and IT professional and educational societies in Latin America; these activities also include garnering the expertise of the authors. Findings show that IT degree programs are making progress in bridging the academic-industry gap, but more work remains. CCS Concepts CCS → Social and professional topics → Professional topics → Computing education → Computing education programs → Information technology education Keywords Information technology, IT, IT in Latin America, academia and industry, Latino IT curriculum "Information Technology (IT) in its broadest sense encompasses all aspects of computing technology. IT, as an academic discipline, is concerned with issues related to advocating for users and meeting their needs within an organizational and societal context through the selection, creation, application, integration and administration of computing technologies." 1.2 Brief History of Computing and IT Education in Latin America The history of computing in Latin America started at the end of the 1950s when the first computers were introduced in countries such as Mexico, Brazil, Colombia, and Chile. According to Ivan da Costa [27], the Latin American history in computing was influenced by relationships with the United States, Western Europe, and other developed nations, plus the European roots (i.e., Spain and Portugal) of all Latin American countries. Additionally, economic, political, and social issues occurring in each country influenced the development of computing-related projects and education programs.