2019
DOI: 10.3390/app9173448
|View full text |Cite
|
Sign up to set email alerts
|

Late Line-of-Sight Check and Prioritized Trees for Path Planning

Abstract: How to generate a safe and high-quality path for a moving robot is a classical issue. The relative solution is also suitable for computer games and animation. To make the problem simpler, it is common to discretize the continuous planning space into grids, with blocked cells to represent obstacles. However, grid-based path-finding algorithms usually cannot find the truly shortest path because the extending paths are constrained to grid edges. Meanwhile, Line-of-Sight Check (LoS-Check) is an efficient operation… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
references
References 47 publications
(51 reference statements)
0
0
0
Order By: Relevance