2018
DOI: 10.1109/tbme.2017.2777742
|View full text |Cite
|
Sign up to set email alerts
|

Latency Management in Scribble-Based Interactive Segmentation of Medical Images

Abstract: This is the first time a study investigates the effects of latency in an interactive segmentation task. The analysis and recommendations provided in this paper help understanding the cognitive mechanisms in interactive image segmentation.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
3
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 36 publications
0
3
0
Order By: Relevance
“…The performance issue was addressed with approximations of F-measure (Csurka, Larlus, and Perronnin 2013;Perazzi et al 2016b The robustness of the conventional segmentation approaches was already explored (Kamann and Rother 2020); yet, as user inputs are not involved, the robustness could only be measured w.r.t image perturbations. A recent series of works (Guan et al 2023;Zhang et al 2023b;Qiao et al 2023;Wang, Zhao, and Petzold 2023) measuring the robustness of SAM also focused on perturbing images rather than user prompts. In contrast, we fix input images and investi-gate the robustness w.r.t user inputs.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…The performance issue was addressed with approximations of F-measure (Csurka, Larlus, and Perronnin 2013;Perazzi et al 2016b The robustness of the conventional segmentation approaches was already explored (Kamann and Rother 2020); yet, as user inputs are not involved, the robustness could only be measured w.r.t image perturbations. A recent series of works (Guan et al 2023;Zhang et al 2023b;Qiao et al 2023;Wang, Zhao, and Petzold 2023) measuring the robustness of SAM also focused on perturbing images rather than user prompts. In contrast, we fix input images and investi-gate the robustness w.r.t user inputs.…”
Section: Related Workmentioning
confidence: 99%
“…(Xu et al 2016;Rother, Kolmogorov, and Blake 2004). In(Gueziri, McGuffin, and Laporte 2017), object selection was guided with manual strokes. In(Agustsson, Uijlings, and Ferrari 2019), an initial selection was made using bounding boxes obtained via extreme clicking(Papadopoulos et al 2017), and then refined with strokes (Cheng et al 2021b…”
mentioning
confidence: 99%
“…Figure adopted from [17]. [19], [27], [32]. Bostock, Ogievetsky, and Heer write that "a sufficient frame rate is necessary for fluent interaction and animation", and that "results also indicate that browser vendors still have some distance to cover in improving SVG rendering performance" [7].…”
Section: Javascriptmentioning
confidence: 99%