Proceedings of the ACM Symposium on Applied Perception 2013
DOI: 10.1145/2492494.2501884
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Leaning as a method of translation in large virtual environments

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Cited by 10 publications
(16 citation statements)
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“…Given this limitation, participants still voiced they liked the motion cueing interfaces better than the Joystick because Interface they were fun, engaging, more realistic, and had the natural feeling of moving. This preference for a more embodied interface is consistent with related interfaces, such as the ChairIO [5], Gyroxus gaming chair [11], or leaning interfaces like the Joyman [3], Wii balance board-based standing leaning interfaces [4], [6], [37], [50] or interfaces where users merely lean their upper body while seated on a stable chair [38]. In order to increase familiarity, we recommend a sufficiently long training phase for unfamiliar motion cueing interfaces before any systematic experiments or testing.…”
Section: Discussionsupporting
confidence: 80%
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“…Given this limitation, participants still voiced they liked the motion cueing interfaces better than the Joystick because Interface they were fun, engaging, more realistic, and had the natural feeling of moving. This preference for a more embodied interface is consistent with related interfaces, such as the ChairIO [5], Gyroxus gaming chair [11], or leaning interfaces like the Joyman [3], Wii balance board-based standing leaning interfaces [4], [6], [37], [50] or interfaces where users merely lean their upper body while seated on a stable chair [38]. In order to increase familiarity, we recommend a sufficiently long training phase for unfamiliar motion cueing interfaces before any systematic experiments or testing.…”
Section: Discussionsupporting
confidence: 80%
“…. This result is consistent with prior literature that found motion cueing interfaces were more engaging and enjoyable than using a joystick [3], [4], [6]. One participant recounted that the virtual environment "feels very real" [P14].…”
Section: Navichair Interfaces Felt Unstable To Participants Because Tsupporting
confidence: 89%
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“…Human joystick: The user stands and leans on a sensing board (e.g., Wii balance board) to produce forward, backward and sideways (strafing) motions, as well as turning during forward motion [39,55].…”
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confidence: 99%