2017
DOI: 10.1007/978-3-319-57987-0_2
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Leaning-Based 360° Interfaces: Investigating Virtual Reality Navigation Interfaces with Leaning-Based-Translation and Full-Rotation

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Cited by 23 publications
(8 citation statements)
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References 28 publications
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“…In [30], Bozgeyikli et al address the needs of VR users with autism disorder by comparatively evaluating three VR locomotion techniques: Flying, Flapping, and Trackball. The works of Kitson et al [20] and Hashemian and Riecke [31] focus on comparing leaning-based motion cueing interfaces for VR locomotion, introducing and evaluating chair-based techniques, such as MuvMan and NaviChair. Sarupuri et al [32] evaluate and compare game-controller-based VR locomotion techniques, focusing on their newly constructed Trigger-Walking technique.…”
Section: Introductionmentioning
confidence: 99%
“…In [30], Bozgeyikli et al address the needs of VR users with autism disorder by comparatively evaluating three VR locomotion techniques: Flying, Flapping, and Trackball. The works of Kitson et al [20] and Hashemian and Riecke [31] focus on comparing leaning-based motion cueing interfaces for VR locomotion, introducing and evaluating chair-based techniques, such as MuvMan and NaviChair. Sarupuri et al [32] evaluate and compare game-controller-based VR locomotion techniques, focusing on their newly constructed Trigger-Walking technique.…”
Section: Introductionmentioning
confidence: 99%
“…However, the literature indicates mixed results for partial body-based sensory information. Some ground-based locomotion studies reported no significant difference in motion sickness between leaning-based interfaces and hand-held controllers Marchal et al (2011), Hashemian and Riecke (2017a), while others reported significant reductions of motion sickness with a leaning-based interface Nguyen-Vo et al (2019). Further, as far as the authors know, the literature does not provide a definitive answer on whether the benefits of such implementation translate to flying locomotion.…”
Section: Rq2: Does Headjoystick Help To Reduce Motion Sickness In 3d Navigation?mentioning
confidence: 96%
“…Exponential implementation creates a smooth transition. It has been successfully implemented in other 2D interfaces Hashemian and Riecke (2017a)…”
Section: Motion Control Modelmentioning
confidence: 99%
“…User is guided [13,25,33], interview with experts Situational information display depending on work activity.…”
Section: Controllabilitymentioning
confidence: 99%
“…Depth cues [13,14,19,20,24,28,30,33,35], interview with experts Giving depth cues in a task-oriented manner.…”
Section: Controllabilitymentioning
confidence: 99%