2021
DOI: 10.3390/s21062065
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Leap Motion Controller Video Game-Based Therapy for Upper Extremity Motor Recovery in Patients with Central Nervous System Diseases. A Systematic Review with Meta-Analysis

Abstract: Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation of central nervous system disease (CNSD) motor impairments. This review aimed to evaluate the effect of video game-based therapy with LMC on the recovery of upper extremity (UE) motor function in patients with CNSD. A systematic review with meta-analysis was performed in PubMed Medline, Web of Science, Scopus, CINAHL, and PEDro. We included five randomized controlled trials (RCTs) of patients with CNSD in which LMC … Show more

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Cited by 40 publications
(37 citation statements)
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“…In recent years, some studies have assessed the efficacy of different therapies to reduce the impact of MS and its muscle fatigue symptoms, as well as to increase the QoL of MS patients [60,61]. VR-based intervention is a novel therapy that is being used more in the treatment of neurological diseases [18,62], including MS. To date, a number of published reviews have assessed the effect of VR-based intervention in PwMS regarding balance, gait [29,30], and upper extremity recovery [31]. In addition, a recent review [63], which included a small number of studies, evaluated the effect of VR-based intervention on fatigue and QoL.…”
Section: Discussionmentioning
confidence: 99%
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“…In recent years, some studies have assessed the efficacy of different therapies to reduce the impact of MS and its muscle fatigue symptoms, as well as to increase the QoL of MS patients [60,61]. VR-based intervention is a novel therapy that is being used more in the treatment of neurological diseases [18,62], including MS. To date, a number of published reviews have assessed the effect of VR-based intervention in PwMS regarding balance, gait [29,30], and upper extremity recovery [31]. In addition, a recent review [63], which included a small number of studies, evaluated the effect of VR-based intervention on fatigue and QoL.…”
Section: Discussionmentioning
confidence: 99%
“…The following data were extracted: (1) authorship, publication date, study design, country, and funding received; (2) data related to participants (number of PwMS, age and sex); (3) experimental intervention characteristics (VR therapy length in weeks, number of sessions per week, and session time in minutes); (4) type of control intervention; (5) quantitative data obtained at the post-therapy evaluation (mean and standard deviation); and (6) follow-up time (immediate or long-term). Regarding quantitative data, when a study did not provide standard deviation, we estimated this measure using standard error, interquartile range, or range, using standardized transformations according to the Cochrane Handbook for Systematic Reviews of Interventions [33] and previous studies [18].…”
Section: Data Extractionmentioning
confidence: 99%
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“…Leap Motion was used as the gesture capture device for Experiment 4. As shown in Figure 4 , Leap Motion is the most widely used non-contact hand gesture capture sensor [ 42 , 43 , 44 ], which can provide the position and motion data of each joint of the hand in desktop mode or VR mode. Based on these data, information such as the bending angle of each joint and the abduction angle of the fingers can be further obtained and used to gesture recognition and gesture interaction.…”
Section: Methodsmentioning
confidence: 99%
“…This device includes three infrared sensors and two cameras for hand recognition ( Fonk et al, 2021 ). LMC presents some advantages such as its small size, it is easy to use and install and can be used with different applications for physical rehabilitation ( Placidi et al, 2018 ; Fernández-González et al, 2019 ; Cortés-Pérez et al, 2021 ; de los Reyes-Guzmán et al, 2021 ). Regarding the employment of LMC in teaching LMC allows the interaction of the user’s hands in a three-dimensional environment through different applications ( Yang et al, 2020 ), including videogames.…”
Section: Introductionmentioning
confidence: 99%