Proceedings of the 2018 International Conference on Digital Health 2018
DOI: 10.1145/3194658.3194682
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Learning about Hygiene and Antibiotic Resistance through Mobile Games

Abstract: Edugames4all MicrobeQuest! is a mobile game that aims to teach microbiology and create awareness about important healthcare issues among 9 to 12 years old. This article presents the game, discusses the game design and integration of the learning objectives into the game mechanics. A pilot study has been performed to assess the game effectiveness in teaching the learning objectives integrated into the game. The study showed that the game can teach the learning objectives, however, the knowledge difference has n… Show more

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Cited by 16 publications
(28 citation statements)
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“…Evaluating learning through knowledge assessment is essential to quantify an educational experience. Traditionally in serious games, pre-and post-play assessments of knowledge take place outside the game by a test or a survey, in line with teaching and intervention assessment methods (7)(8)(9)(10). Available research reports mixed results of serious games delivering educational content (8,(11)(12)(13), while noting that usability, acceptability and cultural appropriateness impact learning (14)(15)(16).…”
Section: Introductionmentioning
confidence: 99%
“…Evaluating learning through knowledge assessment is essential to quantify an educational experience. Traditionally in serious games, pre-and post-play assessments of knowledge take place outside the game by a test or a survey, in line with teaching and intervention assessment methods (7)(8)(9)(10). Available research reports mixed results of serious games delivering educational content (8,(11)(12)(13), while noting that usability, acceptability and cultural appropriateness impact learning (14)(15)(16).…”
Section: Introductionmentioning
confidence: 99%
“…The orange ‘Content’ box builds on the exploration step with domain experts defining learning objectives and working with game designers to choose game mechanics suited to presenting learning objectives to users. Learning objectives are specific pieces of information or concepts within the topic, or module, that support broad project goals [ 18 , 38 40 ]. Game mechanics are the rules, procedures, and essential interactions that create a meaningful game [ 38 , 41 ], and game structure encompasses the construction of questions, feedback, and progression mechanisms in the game.…”
Section: Methodsmentioning
confidence: 99%
“…We developed both a touchscreen tutorial and a training level to accompany the game, since a training level for complex games (such as storytelling mechanics or problem based learning) can help players with little familiarity of digital games or lower reading skills [ 36 , 42 , 43 ]. The game has three levels of increasing complexity to allow players to repeatedly see and interpret the learning objectives, since learning is reinforced by repeatedly seeing the content and receiving immediate feedback on correct or incorrect answers [ 18 , 44 ].…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Global Handwashing Day game is part of the ebug/edugames4all collection of educational games that teach about microbiology (see Figure 2). Edugames4all consists of several platform [21] and interactive storytelling based games [15] aimed at different age groups and developed for different platforms [21] The content of the game was developed in collaboration with experts in healthcare and education [22].…”
Section: Case Study: Global Handwashing Day Gamementioning
confidence: 99%