2016
DOI: 10.5194/hess-20-4079-2016
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Learning about water resource sharing through game play

Abstract: Abstract. Games are an optimal way to teach about water resource sharing, as they allow real-world scenarios to be enacted. Both students and professionals learning about water resource management can benefit from playing games, through the process of understanding both the complexity of sharing of resources between different groups and decision outcomes. Here we address how games can be used to teach about water resource sharing, through both playing and developing water games. An evaluation of using the webb… Show more

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Cited by 10 publications
(7 citation statements)
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“…More than one organization in society is involved in WR issues, and their reasons for using WRs are different. Although the interactions between them in real society is too complicated to learn, students must understand the positions of different water-related roles and comprehend related issues [49].…”
Section: #Is11mentioning
confidence: 99%
“…More than one organization in society is involved in WR issues, and their reasons for using WRs are different. Although the interactions between them in real society is too complicated to learn, students must understand the positions of different water-related roles and comprehend related issues [49].…”
Section: #Is11mentioning
confidence: 99%
“…Irrigania is a game about the shared used of limited water resources, which is played by several interacting participants ( Seibert and Vis, 2012 ; Ewen and Seibert, 2016 ). The game is implemented as a web-based software and can be played with one computer per student using any web browser.…”
Section: Methodsmentioning
confidence: 99%
“…Simplifying assumptions in the game are that groundwater and river water are independent and that the different villages do not influence each other. The exact game settings and equations are described and discussed by Seibert and Vis (2012) and Ewen and Seibert (2016) .…”
Section: Methodsmentioning
confidence: 99%
“…Serious games [3], by definition, are games that are used for purposes other than pure entertainment [4]. They have been extensively used in military, higher education, business, urban planning, water and natural resource management, and many other fields [5][6][7][8][9][10]. Their use has been promoted by the U.S. Department of Homeland Security for managing risk and has been identified to play a key role in disaster management [11].…”
Section: Serious Gamesmentioning
confidence: 99%
“…The complexity of water management and drought planning can be difficult for students and professionals to understand. By simulating real-world decisions, compromises, and trade-offs, games help players experience real-life situations and learn about water sharing in a timely, risk-free, and cost-effective way [9,10,16,17]. This can be especially valuable for students who may not otherwise be exposed to the challenges and uncertainty related to managing water resources [16].…”
Section: Games and Learningmentioning
confidence: 99%