2019 IEEE International Conference on Engineering, Technology and Education (TALE) 2019
DOI: 10.1109/tale48000.2019.9225931
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Learning Analytics in Augmented Reality : Blueprint for an AR / xAPI Framework

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Cited by 15 publications
(7 citation statements)
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“…For the needs of the ARETE Authoring Toolkit platform and the collection of educational data, further development will utilise Augmented Reality metadata (Secretan et al, 2019) [16] and Learning Objects' metadata and methods identified within this review will be considered for analysis of the metadata provided from the Learning Management System [17].…”
Section: Discussionmentioning
confidence: 99%
“…For the needs of the ARETE Authoring Toolkit platform and the collection of educational data, further development will utilise Augmented Reality metadata (Secretan et al, 2019) [16] and Learning Objects' metadata and methods identified within this review will be considered for analysis of the metadata provided from the Learning Management System [17].…”
Section: Discussionmentioning
confidence: 99%
“…One of the benefits of this can be seen in recent research that shows that the combination of physical movement and a gaming element in learning experiences for children not only enhances their ability to learn, but in fact also enhances cognitive function [2], [3]. With such new tools that can engage the body, "we need better Learning Analytics for real-time and real-world interaction" [4].…”
Section: New Ways Of Learning New Ways Of Measuringmentioning
confidence: 99%
“…In this formulation, as described by Secretan, Wild, & Guest, Performance = Action + Competence. "An action is the smallest possible step that can be taken by a user in a learning activity," they say, and "competence becomes visible when learners perform" [4].…”
Section: Augmented Reality Learning Experience Modelmentioning
confidence: 99%
“…In accordance with the abovementioned studies and conclusions drawn by other researchers [3,16], the greatest potential of AR is generally attributed to the visually appealing graphics and the vivid multimedia features, which offer diverse opportunities for interplay and engagement, as well as on the immediate (real-time) feedback that users receive in response to their actions. Additionally, an ongoing body of literature [7,27,28] has also provided possible solutions to enhance the potential of AR via LA. Such a combination can assist researchers and educators to recognize new ways of understanding the key concepts of action, as well as students' competencies and outcomes.…”
Section: Augmented Reality In Educationmentioning
confidence: 99%