Role-Playing Game Studies 2018
DOI: 10.4324/9781315637532-15
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Learning and Role-Playing Games

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Cited by 31 publications
(35 citation statements)
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“…The RPGs provide learning environments that engage collaborative problem solving and distribute apprenticeship when playing and influence digital and print literacy advancement, besides science, math, and computational literacy. Hammer, Schrier, Bowman, and Kaufman [19] highlighted that the RPGs are deeply related to constructivism and sociocultural learning theory. The learning in constructivism happens through hands-on experimentation with a new situation, whereas the learning in sociocultural takes place through the adoption of new social roles.…”
Section: B Game-based Learning and Role-playing Gamementioning
confidence: 99%
“…The RPGs provide learning environments that engage collaborative problem solving and distribute apprenticeship when playing and influence digital and print literacy advancement, besides science, math, and computational literacy. Hammer, Schrier, Bowman, and Kaufman [19] highlighted that the RPGs are deeply related to constructivism and sociocultural learning theory. The learning in constructivism happens through hands-on experimentation with a new situation, whereas the learning in sociocultural takes place through the adoption of new social roles.…”
Section: B Game-based Learning and Role-playing Gamementioning
confidence: 99%
“…Em revisão da literatura sobre jogos e aprendizado, Hammer et al (2018) observam que, sob determinadas circunstâncias, a aprendizagem baseada em jogos pode ser positiva, com resultados, em termos cognitivos, até melhores que outras atividades. Mas, para isso, o design do jogo é relevante -compreendendo aspectos como a existência de um objetivo instrucional, a capacidade do jogo propiciar uma experiência interessante e envolvente para o jogador e o balanço adequado entre diversão e instrução (BOLLER; KAPP, 2018).…”
Section: Jogos E Educaçãounclassified
“…O fato de que em qualquer forma de RPG a representação ou interpretação de papéis seja fundamental aproxima, inicialmente, esse tipo jogo da dimensão educativa, pois fingir se relaciona, em crianças, ao desenvolvimento cognitivo e social, e em adolescentes à experimentação de papéis sociais 13 Cambiassu, v. 16, n. 28 -Jul./Dez. 2021 (HAMMER et al, 2018). A própria educação de adultos, médica ou militar, por exemplo, possui tradição na simulação de situações.…”
Section: Rpg E Educaçãounclassified
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“…This occurs at a time when also scholars increasingly venture into this field to understand the various practices called role-playing games and potentially use fantasy gaming for learning (cf. Hammer, To, Schrier, Bowman, & Kaufman, 2018; Katō, Fujino, Itoi, & Yoneda, 2012). Many attempt to bring insights from previous scholarship, such as Gary Alan Fine’s seminal Shared Fantasy: Role-Playing Games as Social Worlds (1983), up to date in relation to current developments (e.g., Bowman, 2010).…”
Section: Introductionmentioning
confidence: 99%