2001
DOI: 10.1504/ijceell.2001.000397
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Learning at work through a multi-user synchronous simulation game

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Cited by 24 publications
(11 citation statements)
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“…Others (e.g., Gredler, 1996) stated that the essential elements of a game are the task, the player's role, the multiple paths to the goal, and the degree of player control. Baranauskas, Neto, and Borges (1999) stated that the essence of gaming is challenge and risk. Csikszentmihalyi (1990) discussed how Roger Caillois (1958Caillois ( /2001, the French psychological anthropologist, classified games into four broad classes based on the kind of experiences they provide.…”
Section: Descriptions and Classifications Of Gamesmentioning
confidence: 99%
“…Others (e.g., Gredler, 1996) stated that the essential elements of a game are the task, the player's role, the multiple paths to the goal, and the degree of player control. Baranauskas, Neto, and Borges (1999) stated that the essence of gaming is challenge and risk. Csikszentmihalyi (1990) discussed how Roger Caillois (1958Caillois ( /2001, the French psychological anthropologist, classified games into four broad classes based on the kind of experiences they provide.…”
Section: Descriptions and Classifications Of Gamesmentioning
confidence: 99%
“…Recent efforts have focused on similar attributes (e.g., rules), but also include quantifiable outcomes, the player's effort level, player attachment to the game outcome, and negotiable consequences (Juul, 2003). Still others have focused on a more parsimonious view of essential game elements, suggesting that challenge and risk are the most crucial attributes (Baranauskas, Neto, & Borges, 1999).…”
mentioning
confidence: 99%
“…Thorton claims that the most important aspect of the game is interactivity [21]. Challenge and risk are the main characteristics pointed out by Baranauskas [22]. Malone points out four elements of computer games: fantasy, curiosity, challenge, and control [23].…”
Section: Properties Of Computer Gamesmentioning
confidence: 99%