2005
DOI: 10.2304/elea.2005.2.1.5
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Learning by Design: Good Video Games as Learning Machines

Abstract: This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of learning built into successful games. The author discusses 13 such principles under the headings of ‘Empowered Learners’, ‘Problem Solving’ and ‘Understanding’ and conc… Show more

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Cited by 605 publications
(522 citation statements)
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References 12 publications
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“…Feedback is an important part of the learning process. It is important to provide learners with clear feedback about their progress on an ongoing basis [36]. Feedback helps keep students informed about their progress and helps them stay engaged.…”
Section: H Multimedia Learning Is Most Effective When the Learner Camentioning
confidence: 99%
“…Feedback is an important part of the learning process. It is important to provide learners with clear feedback about their progress on an ongoing basis [36]. Feedback helps keep students informed about their progress and helps them stay engaged.…”
Section: H Multimedia Learning Is Most Effective When the Learner Camentioning
confidence: 99%
“…It is claimed, for example, that digital games have developed powerful and effective pedagogies that education would benefit from adopting (Gee 2005). In other words, games have developed design principles that could usefully be applied in educational contexts.…”
Section: Introductionmentioning
confidence: 99%
“…Tutoring using games potentially provides these advantages more so when compared to tutoring with traditional software. Pedagogy researchers have shown an increased interest in incorporating gaming principles into teaching and learning (Gee, 2005). Games manage to maintain the user's attention with a background story, highend graphics and the feeling of immersion within a simulated environment (Shute, Ventura, Bauer, & Zapata-Rivera, 2009).…”
Section: Game Enginesmentioning
confidence: 99%