“…Although on one hand, mobile AR technologies can represent a communication gap between incoming freshmen and educators (National Higher Education ICT Initiative, 2007;Perlmutter, 2011;Dahlstrom and Bichsel, 2014), studies have shown that simulations, games, and virtual field trips (VFTs) actually increase students' motivation (McGreen and Sánchez, 2005;Bell et al, 2009;Honey and Hilton, 2011;Johnson and Johnston, 2013;Bursztyn et al, 2017). There have been increasing reports of VFTs being used in a variety of college courses, including biology, medicine, engineering, geography, and geology (e.g., Spicer and Stratford, 2001;Liarokapis et al, 2004;Stumpf et al, 2008;Jacobson et al, 2009;Yuen et al, 2011;Lee, 2012;Pringle, 2013;Friess et al, 2016). Results from those studies indicate that Bursztyn et al | Assessment of student learning using augmented reality field trips for mobile smart devices GEOSPHERE | Volume 13 | Number 2 students enjoy using the VFTs, and researchers see gains in interest in the material through the interactivity and immersive experience as compared to traditional learning (Spicer and Stratford, 2001;Stumpf et al, 2008;Jacobson et al, 2009;Pringle, 2013;Friess et al, 2016).…”