“…In recent years, educational researchers and teacher educators have shown great interest in the use of three-dimensional (3D) immersive virtual worlds (IVWs) in instructional design and assessment (e.g., Chapman & Stone, 2010;Johannesen, 2013;Mayrath, Traphagan, Heikes, & Trivedi, 2011), inquiry-based learning (e.g., Barab, Sadler, Heiselt, Hickey, & Zuiker, 2010;Good, Howland, & Thackray, 2008;Nelson & Ketelhut, 2007), inquiry-based learning in special education (e.g., Harlow & Nilsen, 2011), and language development (e.g., Balcikanli, 2012;Blasing, 2010;Grant & Clerehan, 2011;Ishizuka & Akama, 2012;Knutzen & Kennedy, 2012;Mroz, 2012;Wang, Calandra, Hibbard, & Lefaiver, 2012;Wehner, Gump, & Downey, 2013). Among these 3D IVWs, Second Life (SL) has emerged as one of the most popular platforms.…”