2018
DOI: 10.17509/jsl.v1i3.11789
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Learning Electricity using Arduino-Android based Game to Improve STEM Literacy

Abstract: The STEM is an interdisciplinary approach provided learning atmosphere where students can use science, technology, engineering and math in daily life. The aim of the STEM is educating the students to be STEM Literate. This research goal was to implement STEM learning on electricity using Arduino-Android Game based experiment to 8th-grade students. STEM Learning was chosen as an approach in this research by the consideration that it was developed through Android Game, YWRobot, and Arduino Uno experiment lesson … Show more

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Cited by 34 publications
(24 citation statements)
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“…One of the students' learning characteristics is students' multiple intelligence. Based on various intelligence theory written by Yasin, Prima, & Sholihin (2018), identifying each student's information has substantial ramifications in the classroom. If a child's intelligence can be defined, then teachers can accommodate different children more successfully according to their orientation to learning.…”
Section: Introductionmentioning
confidence: 99%
“…One of the students' learning characteristics is students' multiple intelligence. Based on various intelligence theory written by Yasin, Prima, & Sholihin (2018), identifying each student's information has substantial ramifications in the classroom. If a child's intelligence can be defined, then teachers can accommodate different children more successfully according to their orientation to learning.…”
Section: Introductionmentioning
confidence: 99%
“…Science is the study of natural phenomena that should be measured systematically. Science considered the entire content because science education objective is that students are prepared to solve the real-world problems on their environment by producing appropriate solutions [2,3]. However, during the process, there are several problems that should be faced by science educators.…”
Section: Introductionmentioning
confidence: 99%
“…The application such as education software is used in the education field and creates an exciting presentation that can attract students" interest to come, explore, and decide to follow the rule of the system to get the information needed [2]. Nowadays, learning science with Arduino becomes a breakthrough and peculiar topic to be discussed [3], [4]. The mobile learning is expected to lift difficulties of students in studying formally only in class, the access to mobile learning application build students" learning experience everywhere and every time it is.…”
Section: Introductionmentioning
confidence: 99%