2022
DOI: 10.1016/j.ijmedinf.2021.104671
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Learning experience design of an mHealth intervention for parents of children with epilepsy

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Cited by 7 publications
(2 citation statements)
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“…When testing an existing or prototype device to identify areas for improvement for example, qualitative data was more useful 47 . In some of the reviewed studies, the developers observed users performing scenario-based usability tests to identify shortcomings or areas for improvement 49 and/or asked the user to report their experiences in follow-up interviews 56 or through usercentered methods such as empathy interviews, empathy mapping, and persona development as they complete the task 64 . Sometimes quantitative data were collected during usability tests, such as the time taken to complete a task using the device or the number of errors made whilst performing the task 42 .…”
Section: Methods Used For Capturing Users' Perspectivesmentioning
confidence: 99%
“…When testing an existing or prototype device to identify areas for improvement for example, qualitative data was more useful 47 . In some of the reviewed studies, the developers observed users performing scenario-based usability tests to identify shortcomings or areas for improvement 49 and/or asked the user to report their experiences in follow-up interviews 56 or through usercentered methods such as empathy interviews, empathy mapping, and persona development as they complete the task 64 . Sometimes quantitative data were collected during usability tests, such as the time taken to complete a task using the device or the number of errors made whilst performing the task 42 .…”
Section: Methods Used For Capturing Users' Perspectivesmentioning
confidence: 99%
“…The results showed that the reading ability of children in EME and GME schools was comparable, which demonstrated that schools that took minority languages as a mediate had no adverse effects on reading. Schmidt et al [13] proposed a learning experience design of health intervention for parents of children with epilepsy. The learning environment combined the theoretical principles of learning science with the user-centered design method and advanced learning technology to provide an efficient and attractive learning experience, especially for adult learners.…”
Section: Literature Reviewmentioning
confidence: 99%