2016
DOI: 10.1016/j.chb.2015.08.052
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Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities

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Cited by 123 publications
(128 citation statements)
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“…A very important factor to take into consideration when programming and adhering PA is motivation [24]. It is known that interventions planned to educate and motivate adults to independently increase their PA behaviours are effective in changing PA behaviours and, therefore, in improving health status [20].…”
Section: Discussionmentioning
confidence: 99%
“…A very important factor to take into consideration when programming and adhering PA is motivation [24]. It is known that interventions planned to educate and motivate adults to independently increase their PA behaviours are effective in changing PA behaviours and, therefore, in improving health status [20].…”
Section: Discussionmentioning
confidence: 99%
“…Una de las metodologías activas utilizadas en educación es la gamificación. Esta consiste en utilizar juegos, diseños o mecánicas de juegos en contextos no lúdicos (Attali y Arieli-Attali, 2015;Bruder, 2015;Dale, 2014;Deterding, 2012;Deterding, Dixon, Khaled, Nacke, 2011;Deterding, Sicart, Nacke, O'Hara y Dixon, 2011;González et al, 2016;Hanus y Fox, 2015;Koivisto y Hamari, 2014). Como vemos, muchos investigadores se centran en esta temática, dados los beneficios e intereses que proporciona.…”
Section: Introductionunclassified
“…In addition, they identify the content level, where gamification will require a complete transformation of the content using more than one gamification aspect. In other related works, the authors [17], [18], [19], [20] and [21] simply acknowledge the value of teachers' input in the designing process and the pedagogical consideration. Similarly, the authors in [1] and [3] conducted primary research with teachers to set the goals of an e-learning platform.…”
Section: Pedagogic Requirements and Teachers As Domain Expertsmentioning
confidence: 99%