2019
DOI: 10.1145/3282844
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Learning IS Child’s Play

Abstract: Game-based learning has received significant attention in educational pedagogy as an effective way of increasing student motivation and engagement. The majority of the work in this area has been focused on digital games or games involving technology. We focus on the use of traditional game design in improving student engagement and perception of learning in teaching computer science concepts in higher education. In addition, as part of an interdisciplinary effort, we discuss the interplay between game-based le… Show more

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Cited by 34 publications
(14 citation statements)
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“…The Asynchronous model was chosen to bridge the learning process, where students are still required to meet the teacher to see the learning outcomes they have been doing through educational games (El-Abd, 2017). The studies related to the use of play in education, namely articles Learning IS Child's Play: Game-Based Learning in Computer Science Education in Journal ACM Transactions on Computing Education (TOCE) (Hosseini, Hartt, & Mostafapour, 2019 (Willet, Sukanya, Boltz, Greenhalgh, & Koehler, t.t.)/. The studies related to the use of the game in education namely articles (Papoutsi & Drigas, 2016).…”
Section: Review Of Literaturementioning
confidence: 99%
“…The Asynchronous model was chosen to bridge the learning process, where students are still required to meet the teacher to see the learning outcomes they have been doing through educational games (El-Abd, 2017). The studies related to the use of play in education, namely articles Learning IS Child's Play: Game-Based Learning in Computer Science Education in Journal ACM Transactions on Computing Education (TOCE) (Hosseini, Hartt, & Mostafapour, 2019 (Willet, Sukanya, Boltz, Greenhalgh, & Koehler, t.t.)/. The studies related to the use of the game in education namely articles (Papoutsi & Drigas, 2016).…”
Section: Review Of Literaturementioning
confidence: 99%
“…GBL has been applied based on the idea that play and learning are closely intertwined [ 6 , 7 ]. Intriguingly, studies investigating GBL in academic settings do not seem to explicitly scrutinize, measure, or mention play [ 3 - 5 , 8 , 9 ].…”
Section: Introductionmentioning
confidence: 99%
“…When applied correctly, the variability effect should consider the student's level of expertise-thus level of intrinsic load-in the problem-solving tasks. Sound game design will leverage students' current knowledge by utilizing representations and tasks that use this knowledge as a foundation to build and reinforce it (Hosseini, Hartt, & Mostafapour, 2019). Following cognitive load theory, when learners are provided with external guidance, such as from an ITS, if this information aligns well with the task at hand, it can provide both an immediate learning opportunity and scaffolding that lowers intrinsic load and brings the task within range of working memory capacity.…”
Section: Cognitive Load Theorymentioning
confidence: 99%
“…This new avenue for education has been observed in the progression of gamification of learning objectives (Shute, 2011). With the intention of providing a motivating and engaging framework for learning, the use of game design in the development of educational pedagogy has proved effective (Hosseini, Hartt, & Mostafapour, 2019). The current evolution of gaming technologies is able to harvest real-time user data to create adaptive learning environments.…”
Section: Introductionmentioning
confidence: 99%