2012
DOI: 10.1016/j.compedu.2011.08.016
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Learning leadership skills in a simulated business environment

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Cited by 47 publications
(41 citation statements)
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References 38 publications
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“…In the context of business or vocational education, simulation offers several advantages, including linking learning with authentic duties, offering opportunities for collaboration and sharing of experiences, and introducing students to the complexities of the real world, allowing them to experiment and take risks in a safe context (Siewiorek et al, 2012). Problem-based approaches to games or simulations provide learners with opportunities to explore and experience realistic scenarios in which all learning tasks are linked to a larger, authentic, and complex problem in which players can test alternative ideas, take ownership for the consequences, and receive feedback and opportunities for reflection in order to develop HOTS (Warren et al, 2012).…”
Section: Dgbl and Higher Order Thinking Skillsmentioning
confidence: 99%
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“…In the context of business or vocational education, simulation offers several advantages, including linking learning with authentic duties, offering opportunities for collaboration and sharing of experiences, and introducing students to the complexities of the real world, allowing them to experiment and take risks in a safe context (Siewiorek et al, 2012). Problem-based approaches to games or simulations provide learners with opportunities to explore and experience realistic scenarios in which all learning tasks are linked to a larger, authentic, and complex problem in which players can test alternative ideas, take ownership for the consequences, and receive feedback and opportunities for reflection in order to develop HOTS (Warren et al, 2012).…”
Section: Dgbl and Higher Order Thinking Skillsmentioning
confidence: 99%
“…Conversely, the digital games served as sustained narratives for contextualizing problems (Warren et al, 2012), causally linking game strategies with game outcomes, and ensuring cognitive and affective engagement with the problem-solving tasks. Thus, in this study, the use of DGBL as the principle instructional strategy provided an environment for simulating actual employment-related problems (Siewiorek et al, 2012), which proved effective for promoting problem solving in vocational learners. This is significant, since problem solving is a key skill required by employers, and can be relevant to industries when students are seeking employment (Taiwan Ministry of Education, 2013).…”
Section: Impact On Problem Solvingmentioning
confidence: 99%
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“…Simulation games are often seen as powerful tools in promoting teamwork and team dynamics (Stanley & Latimer, 2011;Tiwari et al, 2014;Lin, 2016;Wang, 2016), collaboration (Hanning, 2012), social and emotional skills (Ahmad et al, 2013), and other soft skills, including project management, self-reflection, and leadership skills (Siewiorek, 2012;Wang et al, 2016), which are acquired through a reality-based scenarios with action-oriented activities (Geithner & Menzel, 2016).…”
Section: Social Skills/teamworkmentioning
confidence: 99%