2022
DOI: 10.22266/ijies2022.1231.48
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Learning Material Selection for Metaverse-Based Mathematics Pedagogy Media Using Multi-Criteria Recommender System

Abstract: One of the challenges of learning mathematics is making students like the subject to understand the material being taught more efficiently. Therefore, several studies propose the use of gamification elements in the mathematics learning process. Another important consideration in learning mathematics is the accuracy of the subject matter given to students. This study proposes a metaverse-based mathematics pedagogy media (MMPM) equipped with learning material selection (LMS) to adaptively select subject matter a… Show more

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Cited by 16 publications
(11 citation statements)
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“…Confusion matrix is one of the methods used for system testing [21]. The equation for carrying out this test is carried out as follows.…”
Section: Confusion Matrixmentioning
confidence: 99%
“…Confusion matrix is one of the methods used for system testing [21]. The equation for carrying out this test is carried out as follows.…”
Section: Confusion Matrixmentioning
confidence: 99%
“…In the initial phase, multiple data types are captured from students interacting with the metaverse. This data includes direct interactions, clicks, menu selections, questionnaire responses, and movements within the metaverse, recorded through input devices such as VR controllers, keyboards, mice, or touch screens [39]. Motion tracking data, i.e., position and orientation in space, captured by VR/AR sensors and cameras, providing contextual feedback on how students navigate and experience virtual environments.…”
Section: ) User Data Entrymentioning
confidence: 99%
“…However, as more information and guides become available on the internet, more and more people are now interested in building their computers. The use of virtual reality (VR) in a simulation can provide a more immersive and realistic experience because users can experience the environment and interact with objects directly [2][3][4]. In general, VR is more often used in single-player games, especially for education, but in this research, VR will be applied in multiplayer games [5,6].…”
Section: Introductionmentioning
confidence: 99%