2019
DOI: 10.1145/3355089.3356501
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Learning predict-and-simulate policies from unorganized human motion data

Abstract: The goal of this research is to create physically simulated biped characters equipped with a rich repertoire of motor skills. The user can control the characters interactively by modulating their control objectives. The characters can interact physically with each other and with the environment. We present a novel network-based algorithm that learns control policies from unorganized, minimally-labeled human motion data. The network architecture for interactive character animation incorporates an RNN-based moti… Show more

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Cited by 138 publications
(83 citation statements)
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“…We choose PPO because it is simple to implement and effective for producing high quality locomotion solutions, as demonstrated in previous work, e.g. [PALvdP18, YTL18, PRL*19, WL19].…”
Section: Learning Control Policiesmentioning
confidence: 99%
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“…We choose PPO because it is simple to implement and effective for producing high quality locomotion solutions, as demonstrated in previous work, e.g. [PALvdP18, YTL18, PRL*19, WL19].…”
Section: Learning Control Policiesmentioning
confidence: 99%
“…In many cases, these aim to satisfy an imitation objective and target motions on flat terrain, e.g. [LPY16, PBYVDP17, LH17, PRL*19, BCHF19]. Other solutions learn in the absence of motion capture data, also for flat terrain, e.g., [YTL18, LPLL19, JVWDGL19].…”
Section: Related Workmentioning
confidence: 99%
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“…The most straight forward SPD implementation uses direct matrix inversion to solve the system [LGH*18, LPLL19, PRL*19]. This approach takes O ( n 3 ) time and may encounter numerical stability issues.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Physics‐based character animation has made significant progresses in recent years. High quality controllers and skills can now be automatically learned to generate motions that are indistinguishable from motion capture data in real‐time [YTL18, PALvdP18, PRL*19, BCHF19]. Physics‐based characters are yet to be widely adopted by the industry, however, as simulation times for controllable characters still remain as one of the bottlenecks.…”
Section: Introductionmentioning
confidence: 99%