Learning Probably Approximately Correct Maximin Strategies in Simulation-Based Games with Infinite Strategy Spaces
Alberto Marchesi,
Francesco Trovò,
Nicola Gatti
Abstract:We tackle the problem of learning equilibria in simulation-based games. In such games, the players' utility functions cannot be described analytically, as they are given through a black-box simulator that can be queried to obtain noisy estimates of the utilities. This is the case in many real-world games in which a complete description of the elements involved is not available upfront, such as complex military settings and online auctions. In these situations, one usually needs to run costly simulation process… Show more
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