2018
DOI: 10.5116/ijme.5aa3.ccf2
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Learning through a virtual patient vs. recorded lecture: a comparison of knowledge retention in a trauma case

Abstract: ObjectivesTo compare medical students’ and residents’ knowledge retention of assessment, diagnosis and treatment procedures, as well as a learning experience, of patients with spinal trauma after training with either a Virtual Patient case or a video-recorded traditional lecture. MethodsA total of 170 volunteers (85 medical students and 85 residents in orthopedic surgery) were randomly allocated (stratified for student/resident and gender) to either a video-recorded standard lecture or a Virtual Patient-based … Show more

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Cited by 48 publications
(51 citation statements)
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“…A total of 25 studies compared virtual patients with traditional education [53-77], 11 compared a blend of virtual patients and traditional education with traditional education [50,52,78-86], 5 studies compared virtual patients with different forms of digital health education [51,87-90], and 10 studies compared different types of virtual patient interventions [91-100].…”
Section: Resultsmentioning
confidence: 99%
“…A total of 25 studies compared virtual patients with traditional education [53-77], 11 compared a blend of virtual patients and traditional education with traditional education [50,52,78-86], 5 studies compared virtual patients with different forms of digital health education [51,87-90], and 10 studies compared different types of virtual patient interventions [91-100].…”
Section: Resultsmentioning
confidence: 99%
“…It is consistent with others' findings that 360 VR can effectively differentiate learners based on training level. [7][8][9]21 Post-survey Likert scale scores showed high acceptance of 360 VR as a training modality and viewed it as engaging and enjoyable. Overall subjects had overwhelmingly positive interactions with VR, and were enthusiastic for it to be used in further VR learning.…”
Section: Discussionmentioning
confidence: 99%
“…13,14,[17][18][19] 360 VR offers several benefits over simulation, given its ease of distribution, high engagement, and portability. 9,11,20,21 In contrast to live simulation, 360 VR modules can be accessed at any time, at the learners' leisure. This ability to train and be assessed asynchronously is a key advantage of 360 VR in helping refresh skills and prevent knowledge decay.…”
Section: Introductionmentioning
confidence: 99%
“…VR simulations have proven to be feasible, as reported by recent international studies, with important results both to support human resources training and the treatment of patients. There are two clinical trials reporting results in the treatment of patients (15)(16) and five clinical trials addressing the training of human resources (17)(18)(19)(20)(21) .…”
Section: Introductionmentioning
confidence: 99%