2017 IEEE Conference on Computational Intelligence and Games (CIG) 2017
DOI: 10.1109/cig.2017.8080439
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Learning to play visual doom using model-free episodic control

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Cited by 6 publications
(2 citation statements)
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“…An episode starts when the first frame of the match is rendered, and ends when the end-of-game condition is detected. A single trial consists of 3,000 episodes in which RawReward are collected and evaluated [30], [31]. The game Assault, seen in Fig.…”
Section: A Training Environmentsmentioning
confidence: 99%
“…An episode starts when the first frame of the match is rendered, and ends when the end-of-game condition is detected. A single trial consists of 3,000 episodes in which RawReward are collected and evaluated [30], [31]. The game Assault, seen in Fig.…”
Section: A Training Environmentsmentioning
confidence: 99%
“…In the last few years, reinforcement learning (RL) combined with deep learning has been able to achieve remarkable success in various areas such as robotics [1], [2], [3], continuous control [4], [5] and video games [6], [7], [8]. For example, [7] build an RL agent which could achieve a super human like performance and beat the world champion in the game of Go.…”
Section: Introductionmentioning
confidence: 99%