“…Despite the extensive research on narrative absorption in novels, movies, or video games over the last two decades (e.g., Bezdek & Gerrig, 2017;Busselle & Bilandzic, 2008;Tal-Or & Cohen, 2010), in which the origin and effects of absorption experiences have been described, Thomson et al (2018) underline the need for more developmental research on how narrative absorption in written narratives may vary as a function of reading technology and nonlinearity: " [with regard to] hyperlinked text requiring frequent within-text decisions as to what content to read next, an open question for the field is the degree to which digital text can support 'immersive' reading experiences that have traditionally been experienced when reading print-based literary texts." Indeed, research to date has not yet empirically determined whether the theoretical assumptions (Mangen, 2008;Mangen & van der Weel, 2017), and the findings from scarce empirical studies (Miall, 2004;Miall & Dobson, 2001) on absorption in early hypertext fiction read on computer screens hold true for modern day multimodal nonlinear narrative, which can be read on portable reading devices, while the differences between digital reading and reading on paper continue to diminish (Clowes, 2019).…”