ACM SIGGRAPH 2019 Art Gallery 2019
DOI: 10.1145/3306211.3320143
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Learning to see

Abstract: The authors present a visual instrument developed as part of the creation of the artwork Learning to See. The artwork explores bias in artificial neural networks and provides mechanisms for the manipulation of specifically trained-for real-world representations. The exploration of these representations acts as a metaphor for the process of developing a visual understanding and/or visual vocabulary of the world. These representations can be explored and manipulated in real time, and have been produced in such a… Show more

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Cited by 19 publications
(7 citation statements)
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“…Documentation of the ML process were sometimes presented in metatext accompanying the work, such as in the websites for Machine Bias, Learning to See, POSTcard Landscapes from Lanzarote, Butcher's Son, ImageNet Roulette, in transitu, Unsupervised and Biometric Mirror. Further explanations are frequently offered elsewhere in texts written by the artists such as essays [28,88], academic papers [5,43,81,82,91] and a PhD dissertation [3].…”
Section: A Appendix A1 Method: Analysis Of Artworkmentioning
confidence: 99%
See 2 more Smart Citations
“…Documentation of the ML process were sometimes presented in metatext accompanying the work, such as in the websites for Machine Bias, Learning to See, POSTcard Landscapes from Lanzarote, Butcher's Son, ImageNet Roulette, in transitu, Unsupervised and Biometric Mirror. Further explanations are frequently offered elsewhere in texts written by the artists such as essays [28,88], academic papers [5,43,81,82,91] and a PhD dissertation [3].…”
Section: A Appendix A1 Method: Analysis Of Artworkmentioning
confidence: 99%
“…Learning to See (Fig. 2, bottom) is an interactive video installation by Memo Akten [4] which appropriates GAN models trained on images of waves, flowers, and fire and applies them to real-time video feeds of mundane everyday objects such as phone chargers, pens, and fabric; turning them into animated waves, flowers, or fire in a similar composition.…”
Section: Sample Ai Artmentioning
confidence: 99%
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“…The building walls are transformed into a dynamic display of light and sound [13]. "You Are What You See" uses NLP and machine-learning algorithms to generate appropriate responses to audience communication [14]. It opens new possibilities for creating interactive installations that respond to the viewer's questions or commands, creating a more conversational and personal experience.…”
Section: Artificial Intelligence In Interactive Installation Artmentioning
confidence: 99%
“…The early examples of interactive video installations using generative deep neural networks were projects used live camera input to create closed-circuit video systems, exemplified by Memo Akten's "Learning to See" (2017) [1] and by Mario Klingerman's "Uncanny Mirror" (2018) [9]. Nevertheless, a myriad of alternative interaction methodologies remain to be explored within the realm of interactive art, particularly in investigating the symbiosis with generative AI to engender artworks.…”
Section: Introductionmentioning
confidence: 99%