Abstract:Artificial neural networks, trained only on sample deals, without presentation of any human knowledge or even rules of the game, are used to estimate the number of tricks to be taken by one pair of bridge players in the so-called double dummy bridge problem (DDBP). Four representations of a deal in the input layer were tested leading to significant differences in achieved results. In order to test networks' abilities to extract knowledge from sample deals, experiments with additional inputs representing estima… Show more
“…The play a card of the suit led. A trick it or if no trumps were played by leads to the next stage and the announced during the bidding bridge, special focus in game representation is on sharing potentials of their hands [13].…”
Section: The Game Of Contract Bridgementioning
confidence: 99%
“…The play proceeds clockwise and each player must, trick consists of four cards and is won by the maximum played by the maximum card of the suit led. The champion of aim of the declarer is to take at least the number bidding phase when the opponents try to prevent from bridge, special focus in game representation is on the fact that players cooperate in pairs, thus sharing potentials of their hands [13].…”
Section: The Bidding and Playing Phasesmentioning
confidence: 99%
“…In the training phase exactly one out of 14 output values is set to a non-zero value, usually 1.0 and in the testing phase, the output neuron with the highest value defined the final prediction. Although the second method seems to be more suitable, in most of the experiments the networks using 14 output neurons achieved worse results than the corresponding networks having only one output neuron [13]. 13 Hence, the graphical demonstration of the methodology is furnished in Fig.…”
Section: Output Layermentioning
confidence: 99%
“…Although the second method seems to be more suitable, in most of the experiments the networks using 14 output neurons achieved worse results than the corresponding networks having only one output neuron [13]. 13 Hence, the graphical demonstration of the methodology is furnished in Fig. 4 …”
Section: Output Layermentioning
confidence: 99%
“…This is used by human players because modeling the strongest possible opponents provides a lower bound on the pay off that can be expected when the opponents are less informed. Of the two methods known as Work Point Count Method (WPCM) [8] [13] and Distributional Point Method (DPM) [9][13] to evaluate the hand strength during the game, is an exclusive and a popular system used to bid a final contract in bridge game. The knowledge of the game of bridge acquired by an individual player over a period of time is also considered and it is supplied to the neural network architecture in the form of input neurons by multiplying the card values by the appropriate numbers defined in WPCM.…”
“…The play a card of the suit led. A trick it or if no trumps were played by leads to the next stage and the announced during the bidding bridge, special focus in game representation is on sharing potentials of their hands [13].…”
Section: The Game Of Contract Bridgementioning
confidence: 99%
“…The play proceeds clockwise and each player must, trick consists of four cards and is won by the maximum played by the maximum card of the suit led. The champion of aim of the declarer is to take at least the number bidding phase when the opponents try to prevent from bridge, special focus in game representation is on the fact that players cooperate in pairs, thus sharing potentials of their hands [13].…”
Section: The Bidding and Playing Phasesmentioning
confidence: 99%
“…In the training phase exactly one out of 14 output values is set to a non-zero value, usually 1.0 and in the testing phase, the output neuron with the highest value defined the final prediction. Although the second method seems to be more suitable, in most of the experiments the networks using 14 output neurons achieved worse results than the corresponding networks having only one output neuron [13]. 13 Hence, the graphical demonstration of the methodology is furnished in Fig.…”
Section: Output Layermentioning
confidence: 99%
“…Although the second method seems to be more suitable, in most of the experiments the networks using 14 output neurons achieved worse results than the corresponding networks having only one output neuron [13]. 13 Hence, the graphical demonstration of the methodology is furnished in Fig. 4 …”
Section: Output Layermentioning
confidence: 99%
“…This is used by human players because modeling the strongest possible opponents provides a lower bound on the pay off that can be expected when the opponents are less informed. Of the two methods known as Work Point Count Method (WPCM) [8] [13] and Distributional Point Method (DPM) [9][13] to evaluate the hand strength during the game, is an exclusive and a popular system used to bid a final contract in bridge game. The knowledge of the game of bridge acquired by an individual player over a period of time is also considered and it is supplied to the neural network architecture in the form of input neurons by multiplying the card values by the appropriate numbers defined in WPCM.…”
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