Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems 2023
DOI: 10.1145/3544548.3581396
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LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things

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Cited by 13 publications
(2 citation statements)
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“…Compared to other learning subjects, only a limited number of gamification and game-based learning studies focused on cryptocurrency and related concepts. Literature primarily focused on using gamification and game features for teaching students about blockchain technology (Suvajdzic et al, 2020), cryptocurrency as a part of software engineering (Çulha, 2022), and macroeconomics in cryptocurrency investments (Zhu et al, 2023). Apart from classroom learning, gamification has been used in cryptocurrency mining (M. Parizi & Dehghantanha, 2018) and trading crypto-like digital cats (Serada et al, 2021).…”
Section: The Application Of Gamification and Game-based Learning In C...mentioning
confidence: 99%
See 1 more Smart Citation
“…Compared to other learning subjects, only a limited number of gamification and game-based learning studies focused on cryptocurrency and related concepts. Literature primarily focused on using gamification and game features for teaching students about blockchain technology (Suvajdzic et al, 2020), cryptocurrency as a part of software engineering (Çulha, 2022), and macroeconomics in cryptocurrency investments (Zhu et al, 2023). Apart from classroom learning, gamification has been used in cryptocurrency mining (M. Parizi & Dehghantanha, 2018) and trading crypto-like digital cats (Serada et al, 2021).…”
Section: The Application Of Gamification and Game-based Learning In C...mentioning
confidence: 99%
“…First, only limited studies focused on learning about cryptocurrency using gamification or game-based learning. These studies primarily targeted students in academic environments (e.g., Çulha, 2022;Suvajdzic et al, 2020;Zhu et al, 2023), neglecting the needs of market investors who require a much deeper understanding of cryptocurrency and associated concepts. Our study bridges this gap by exploring market investors' attitudes, concerns and needs regarding the application of games and gamification in cryptocurrency education.…”
Section: Connection To Our Projectmentioning
confidence: 99%