2019
DOI: 10.1007/978-3-030-34350-7_20
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Lessons Learned from the Development of a Mobile Learning Game Authoring Tool

Abstract: Students and schools are increasingly equipped with smartphones and tablets. These mobile devices can enhance teaching in many ways. Mobile Learning Games (MLGs) for example, have shown great potential for increasing student's motivation and improving the quality of situated learning. For the past few years, the research community has been working on authoring tools that allow teachers to create and distribute their own MLGs. The development of these authoring tools is challenging and time consuming and even m… Show more

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Cited by 1 publication
(4 citation statements)
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“…And when games are used in a training context, there should be a "usage isolation" that ensures that changes in game scenarios may not affect the ongoing usage of the game. This principle is confirmed by [32] and linked to C2.2.…”
Section: P10: Be Production Compliantsupporting
confidence: 62%
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“…And when games are used in a training context, there should be a "usage isolation" that ensures that changes in game scenarios may not affect the ongoing usage of the game. This principle is confirmed by [32] and linked to C2.2.…”
Section: P10: Be Production Compliantsupporting
confidence: 62%
“…This principle is an extension of the proposed principle by Gicquel et al [32] to use only web technologies. We consider web technologies as a means to achieve platform independence rather than as a principle in itself.…”
Section: P1: Ensure Platform Independencementioning
confidence: 90%
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