“…While some studies have examined the use of e-Books, e-games, digital drawing pens (Lee, Wu, & Chen, 2017), augmented reality toys (Yilmaz, 2016) and learn-to-read apps, studies that report on the use of open-ended iPad apps in school environments are emerging (e.g., Fleer, 2014;Herro, 2015). In fact, several studies (e.g., Rowsell & Harwood, 2015;Falloon & Khoo, 2014) illustrate the dynamism with which DT is being explored in early learning classrooms as a way to redefine literacy acquisition, expression, development, and consolidation.…”