2021
DOI: 10.1002/mar.21487
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Let's play: Me and my AI‐powered avatar as one team

Abstract: Artificial intelligence (AI) tools have altered the gaming industry, thanks to their newly incepted functionalities, which have enhanced the consumer experience. Building on innovation diffusion theory, technology acceptance model, and flow theory, this study highlights an AI‐powered avatar concept. This study explores the roles of perceived easiness, usefulness, advantage, compatibility, enjoyment, customization, and interactivity in forming the gamers' intention to play with AI‐powered avatars. A survey data… Show more

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Cited by 43 publications
(54 citation statements)
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References 91 publications
(131 reference statements)
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“…In addition, we find that 19 studies make use of a survey-based method (10.98%, e.g. Butt et al, 2021). Together, several of our experts call for experimental work to take place in the field.…”
Section: Methodsmentioning
confidence: 91%
See 2 more Smart Citations
“…In addition, we find that 19 studies make use of a survey-based method (10.98%, e.g. Butt et al, 2021). Together, several of our experts call for experimental work to take place in the field.…”
Section: Methodsmentioning
confidence: 91%
“…Moriuchi (2021), for instance, finds performance expectation, perceived risk, effort expectation and social influence to drive service robot experience. Butt et al (2021) show how robot perceived ease of use and usefulness drive consumer attitudes toward AI-powered avatars. Several experts express the need to investigate human attitudes further and compare how attitudes change over time as service robots become more integrated and common within society.…”
Section: State Of Art Of Service Robot Researchmentioning
confidence: 99%
See 1 more Smart Citation
“…Like AR, the virtual world has transformed the traditional shopping experience into a more pleasurable and wonderful experience (Butt et al, 2021;Holdack et al, 2020;Jang and Park, 2019). Such an immersive environment helps consumers immerse themselves in AR services as it provides entertainment value while shopping (Yeo et al, 2017).…”
Section: Perceived Enjoymentmentioning
confidence: 99%
“…VR exposure has the ability to create environments that could immerse a user in a world of their choice. With artificial intelligence (AI) systems such as chatbots and avatars, VR development has taken immersion to the next level, where users connected well with the virtual character [13][14][15]. This section provides VR technologists with the necessary background research of CBT on functional dizziness, including the number of participants involved in the experiments.…”
Section: Cognitive-behavioural Therapies For Functional Dizziness And...mentioning
confidence: 99%