2014
DOI: 10.1007/978-3-319-10602-1_54
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Let There Be Color! Large-Scale Texturing of 3D Reconstructions

Abstract: 3D reconstruction pipelines using structure-from-motion and multi-view stereo techniques are today able to reconstruct impressive, large-scale geometry models from images but do not yield textured results. Current texture creation methods are unable to handle the complexity and scale of these models. We therefore present the first comprehensive texturing framework for large-scale, real-world 3D reconstructions. Our method addresses most challenges occurring in such reconstructions: the large number of input im… Show more

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Cited by 281 publications
(235 citation statements)
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“…The colour from the original image was then incorporated into the model to get a textured output (Figure 21). The texturing of the 3D surface 24,25 mesh was very important for generating an aesthetically pleasing and realistic 3D model for visualization. The result of the texturing depends on the resolution of original input images and quality of mesh geometry.…”
Section: Meshing and Texturingmentioning
confidence: 99%
See 1 more Smart Citation
“…The colour from the original image was then incorporated into the model to get a textured output (Figure 21). The texturing of the 3D surface 24,25 mesh was very important for generating an aesthetically pleasing and realistic 3D model for visualization. The result of the texturing depends on the resolution of original input images and quality of mesh geometry.…”
Section: Meshing and Texturingmentioning
confidence: 99%
“…Then, texturing was done through a multi-view approach. Therefore a combined approach with SfM and MVS techniques having large number of input images and mesh geometry consisting of thousands of triangles in a reasonable time 26 was considered an effective technique for efficient texturing process.…”
Section: Meshing and Texturingmentioning
confidence: 99%
“…A mixed silhouette-based and photo-consistent 3D reconstruction approach [70] was executed with a set of silhouette images segmented by the level set method [71]. The point cloud was constructed into mesh format using the Poisson method [72], and then, the mesh is textured with the color images [73]. Considerable indoor 3D reconstruction results are shown in Figures 19 and 20 (the images also captured from 1080p video).…”
Section: D Reconstruction Applicationmentioning
confidence: 99%
“…The method produces watertight triangle meshes from unstructured point clouds very robustly even in the presence of noise and gross outliers in the raw 3D sample points. The meshes can then be textured (Waechter et al, 2014) from the input images to generate a photorealistic representation of the scene.…”
Section: Surface Reconstruction and Texturingmentioning
confidence: 99%