2008
DOI: 10.1007/978-3-540-69387-1_10
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Level-of-Detail Triangle Strips for Deforming Meshes

Abstract: Abstract. Applications such as video games or movies often contain deforming meshes. The most-commonly used representation of these types of meshes consists in dense polygonal models. Such a large amount of geometry can be efficiently managed by applying level-of-detail techniques and specific solutions have been developed in this field. However, these solutions do not offer a high performance in real-time applications. We thus introduce a multiresolution scheme for deforming meshes. It enables us to obtain di… Show more

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