Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play 2016
DOI: 10.1145/2967934.2968113
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Leveraging Asymmetries in Multiplayer Games

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Cited by 58 publications
(70 citation statements)
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“…These interactions of HMD players with non-HMD players can be considered a type of asymmetry: a difference in the interface with which users interact with the VE. However, while asymmetry of player interfaces is increasingly common in VR experiences (rooted in cross-reality paradigms), there are many other asymmetry types that can be designed (Harris et al, 2016). Asymmetric games explicitly incorporate and design for differences between players in how they interact with the game, and for the abilities and information the players possess within the game world.…”
Section: Introductionmentioning
confidence: 99%
“…These interactions of HMD players with non-HMD players can be considered a type of asymmetry: a difference in the interface with which users interact with the VE. However, while asymmetry of player interfaces is increasingly common in VR experiences (rooted in cross-reality paradigms), there are many other asymmetry types that can be designed (Harris et al, 2016). Asymmetric games explicitly incorporate and design for differences between players in how they interact with the game, and for the abilities and information the players possess within the game world.…”
Section: Introductionmentioning
confidence: 99%
“…The experience will now be put into the perspective of asymmetric gameplay. According to Harris et al (2016), there are six mechanical manipulations that designers can employ in order to give rise to asymmetric gameplay experiences (Hunicke, Leblanc, & Zubek, 2005).…”
Section: Mechanicsmentioning
confidence: 99%
“…In a collaborative process, the interdependence between participants is crucial to the dynamics experienced at run-time. The actor must coordinate with the assistant in asymmetric VR and contribute to the problem-solving or critical thinking where they are required in order to meet the shared goal of the collaboration (Harris, Hancock, & Scott, 2016). This relationship is described by the directional dependence and the synchronicity between participants.…”
Section: Limitationmentioning
confidence: 99%
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