ACM SIGGRAPH 2011 Papers 2011
DOI: 10.1145/1964921.1964969
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Leveraging motion capture and 3D scanning for high-fidelity facial performance acquisition

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Cited by 48 publications
(42 citation statements)
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“…The advantage of hand animation is that the artist can precisely style and time the animation, but it is extremely costly and time consuming to produce. The main alternative to hand animation is performance-driven animation using facial motion capture of an actor's face [Beeler et al 2011;Cao et al 2015Cao et al , 2013Fyfe et al 2014;Huang et al 2011;Li et al 2013;Weise et al 2011;Weng et al 2014;Zhang et al 2004]. Performance-driven animation requires an actor to perform all shots, and may generate animation parameters that are complex and time consuming for an animator to edit (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…The advantage of hand animation is that the artist can precisely style and time the animation, but it is extremely costly and time consuming to produce. The main alternative to hand animation is performance-driven animation using facial motion capture of an actor's face [Beeler et al 2011;Cao et al 2015Cao et al , 2013Fyfe et al 2014;Huang et al 2011;Li et al 2013;Weise et al 2011;Weng et al 2014;Zhang et al 2004]. Performance-driven animation requires an actor to perform all shots, and may generate animation parameters that are complex and time consuming for an animator to edit (e.g.…”
Section: Related Workmentioning
confidence: 99%
“…Recent efforts in this area (e.g. [Bickel et al 2007;Huang et al 2011]) have been focused on complementing marker-based systems with other types of capturing devices such as video cameras and/or 3D scanners to improve the resolution and details of reconstructed facial geometry. Marker-based motion capture, however, is expensive and cumbersome for 3D facial performance capture.…”
Section: Introductionmentioning
confidence: 99%
“…The work of Alexander et al [2013] recently extended this approach to enable real-time rendering of highly detailed facial rigs. Structured light and laser scanners have also been used to acquire facial geometry at the wrinkle scale [Zhang et al 2004;Ma et al 2008;Li et al 2009;Huang et al 2011]. Similarly, the setup of [Beeler et al 2010;Beeler et al 2011] is capable of reconstructing fine-scale detail using multiple calibrated/synchronized DSLR cameras.…”
Section: Dynamic Modelingmentioning
confidence: 99%