Abstract:Procedural content generation via machine learning (PCGML) has been growing in recent years. However, many PCGML approaches are only explored in the context of linear platforming games, and focused on modeling structural level information. Previously, we developed a multi-layer level representation, where each layer is designed to capture specific level information. In this paper, we apply our multi-layer approach to Lode Runner, a game with non-linear paths and complex actions. We test our approach by generat… Show more
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