2016 IEEE Frontiers in Education Conference (FIE) 2016
DOI: 10.1109/fie.2016.7757685
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Leveraging role play to explore software and game development process

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Cited by 12 publications
(5 citation statements)
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“…There are a number of examples of courses that make use of project work to help students enhance their soft skills simultaneously with their software development skills 29 . Decker and Simkins 30 introduced the use of an extended role play approach in a game development processes class where the students were not assessed solely on the artifacts they produced, but rather the processes by which they created the artifacts. Their roleplay activities emphasize industry best practices for both technical and soft skills (project management, communication, marketing, and interdisciplinary design).…”
Section: Student Engagementmentioning
confidence: 99%
“…There are a number of examples of courses that make use of project work to help students enhance their soft skills simultaneously with their software development skills 29 . Decker and Simkins 30 introduced the use of an extended role play approach in a game development processes class where the students were not assessed solely on the artifacts they produced, but rather the processes by which they created the artifacts. Their roleplay activities emphasize industry best practices for both technical and soft skills (project management, communication, marketing, and interdisciplinary design).…”
Section: Student Engagementmentioning
confidence: 99%
“…This back story is used to provide a meaningful context for the term project activities. This backstory is discussed in greater detail in Decker and Simkins [16]. Decker and Simkins used this approach in a game development processes class where the outcomes for the students were not assessed based strictly on what they produced but rather the processes by which they created those artifacts.…”
Section: B Role-playmentioning
confidence: 99%
“…There are several examples of courses that make use of project work to help students enhance their soft skills simultaneously with their software development skills [41]. Decker and Simkins [42] introduced the use of an extended role play approach in a game development process class where the students were not assessed solely on the artifacts they produced, but the processes by which they created their artifacts. Their roleplay activities emphasize industry best practices for both technical and soft skills (project management, communication, marketing, and interdisciplinary design).…”
Section: Student Engagementmentioning
confidence: 99%
“…This course beginning in 2017 had the students role-play as developers of a failing game company with the goal of simulating concept to release creation of 3D computer games using Unreal Engine 4. The failing game company backstory used to motivate the role-play in our course is discussed further in Decker and Simkins [42]. Decker and Simkins provide the framework we used to build and adapt our role-play modules.…”
Section: Role-playmentioning
confidence: 99%