2022
DOI: 10.1007/978-3-031-11644-5_7
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Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

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Cited by 6 publications
(5 citation statements)
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References 14 publications
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“…For example, based on the information the student has received, such as clues or character dialogue, the AI can predict the student's goals and adapt the plot if needed (Dever et al, 2021). This means students can self regulate their learning with accessible adaptive support when needed (Goslen et al, 2022).…”
Section: Game-based Learningmentioning
confidence: 99%
“…For example, based on the information the student has received, such as clues or character dialogue, the AI can predict the student's goals and adapt the plot if needed (Dever et al, 2021). This means students can self regulate their learning with accessible adaptive support when needed (Goslen et al, 2022).…”
Section: Game-based Learningmentioning
confidence: 99%
“…For the baseline methods, the sequences were represented by one-hot encoding vectors, following (Goslen et al 2022b;Min et al 2017). For T5-based models, the same sequences were used in text string format to retain the same amount of information as the baselines.…”
Section: Datamentioning
confidence: 99%
“…Interaction trace log data can be analyzed using machine learning techniques to detect different facets of user engagement, including cognitive [44,[55][56][57], affective [49,58,59], behavioral [60][61][62][63][64], and social [65][66][67] components. Machine learning techniques have been applied to measure a broad range of engagement phenomena, including goal setting [68], learning [44], problem-solving [69], affect [49], and reflection [65] among others. In addition, there has been significant attention toward using machine learning to measure disengagement with technology [63].…”
Section: Measurementmentioning
confidence: 99%