2022
DOI: 10.1007/s11042-021-11647-9
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LGVTON: a landmark guided approach for model to person virtual try-on

Abstract: The system of Virtual Try-ON (VTON) allows a user to try a product virtually. In general, a VTON system takes a clothing source and a person's image to predict the try-on output of the person in the given clothing. Although existing methods perform well for simple poses, in case of bent or crossed arms posture or when there is a significant difference between the alignment of the source clothing and the pose of the target person, these methods fail by generating inaccurate clothing deformations. In the VTON me… Show more

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Cited by 10 publications
(3 citation statements)
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“…Although the research on virtual try-on technology in China started late, it has developed extremely rapidly. Roy et al (2022) focused on the study of virtual try-on of 2D images, retaining the texture features of the fabric on the basis of clothing deformation, and repairing the missing features. Area.…”
Section: State Of the Artmentioning
confidence: 99%
“…Although the research on virtual try-on technology in China started late, it has developed extremely rapidly. Roy et al (2022) focused on the study of virtual try-on of 2D images, retaining the texture features of the fabric on the basis of clothing deformation, and repairing the missing features. Area.…”
Section: State Of the Artmentioning
confidence: 99%
“…Extended realities (XRs) such as VR, AR, and mixed reality (MR) shape the future of consumer habits, offering new opportunities for digital marketing [44][45][46][47].…”
Section: Digital Marketingmentioning
confidence: 99%
“…These papers not only address experiences with more traditional classroom formats, but also with laboratories and other activities that were thought to require a face-to-face setting [1][2][3][4][5]. Authors have documented lessons learned and how to profitably apply these lessons to improve instruction when used with face-to-face instruction [6][7][8][9][10][11][12][13][14][15][16][17][18]. Several authors have addressed the student perspective [9][10][11].…”
Section: Introduction -A Special Need For Video Technologymentioning
confidence: 99%