“…Thisapproachenablesthedeformationofacharacter'sbodyinananatomicallyandphysicallyrealistic way (Jacobsetal.,2016).However,findingasuitablehumanskeletonmodelormodelingonewith acorrectanatomyandanthropometryisverylaboriousaseventheslightestinaccuracymayrender thefinalresultinadequateforthepurpose. Garvey(2002)usedamethodtomodelthehumanbodythatstartedbycreatingseveralcircles, positionedandscaledaccordingtotheanatomicalreferenceprojectedinfrontandsideviews.At theend,thesecirclesareusedtocreatethesurfaceofthemodelusingNURBS.Thismethoddoes notpresentananatomictopologyanditisverydifficulttoimplementonspecificareassuchasthe headandtheshoulders,orthehandsandfeet.Withthepolygonsubdivisiontechnique, Ratner(2003) createsthehumanmodelfromacube,bydoingmultiplegeometrysubdivisionsandextrusions.This approachiscomplexbecauseitrequiresnumerousoperationsandusesseveralmodelingtools.In addition,thetopologyhaslittleanatomicalprecision,andthemodelisnotsuitablefordigitalsculpting becauseitdoesnotavoidtrianglesandhasanon-uniformmesh.Themethodisalsocomplexto implementbytheartistbecausethereisnoeasywaytomemorizeitsconstructionsequence. Spencer (2010)proposesamethodtocreatealowpolybasehumanmodelfordigitalsculpting.Thismethod canbedevelopedusing3Dsoftware,suchasMaya,Blender,amongothers.Itconsistsofblocking inthemeshbycreatingthebasicformsandproportionsofthehumanfigure,however,theresulting geometryhasnoanatomicalaccuracyandthemesh'stopologyneedstobecompletelyreconstructed withinthedigitalsculptingprocess.…”