2017
DOI: 10.1364/ao.56.006108
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Light-efficient augmented reality 3D display using highly transparent retro-reflective screen

Abstract: We propose and demonstrate a light-efficient 3D display using a highly transparent desktop-sized augmented reality screen. The display consists of a specially designed transparent retro-reflective screen and a pair of low-power pico-projectors positioned close to the viewer's eyes to provide stereo views. The transfer screen is an optically clear sheet partially patterned with retro-reflective microspheres for high optical gain. The retro-reflective material buried in the screen reflects incident light back to… Show more

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Cited by 9 publications
(11 citation statements)
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“…The former utilizes light projection on a transparent screen where an image needs to be displayed and includes head-up displays (HUDs) 7 , 8 that project light on a screen, e.g ., airplane or automobile windows, and head-mounted displays (HMDs) 3 that project light directly on the human eye. In the past, HUDs were used for displaying various warplane informationnowadays, they are routinely used in automobile systems implementing augmented reality 9 , 10 . HMDs 11 , 12 utilized in devices such as glasses or goggles project light directly on the human eye, making both the real-world image (viewed through the lenses) and the display image visible at the same time.…”
Section: Introductionmentioning
confidence: 99%
“…The former utilizes light projection on a transparent screen where an image needs to be displayed and includes head-up displays (HUDs) 7 , 8 that project light on a screen, e.g ., airplane or automobile windows, and head-mounted displays (HMDs) 3 that project light directly on the human eye. In the past, HUDs were used for displaying various warplane informationnowadays, they are routinely used in automobile systems implementing augmented reality 9 , 10 . HMDs 11 , 12 utilized in devices such as glasses or goggles project light directly on the human eye, making both the real-world image (viewed through the lenses) and the display image visible at the same time.…”
Section: Introductionmentioning
confidence: 99%
“…The optical collimation feature inherent in the typical HUDs was provided by employing simulated collimation, where the parallax between the stereo views was adjusted to display imagery at a defined depth. The procedure and results of the two different user tests conducted using a see-through retroreflective HUD screen are presented [10]. The results are extendable to any type of stereo 3D HUD where the virtual imagery is displayed at a fixed distance from the user.…”
Section: Introductionmentioning
confidence: 92%
“…The retro-reflector screen reflects back the projected light and each eye captures the nearest projector. Since most of the light is reflected towards the eye, the screen not only offers high optical gain but also provides different contents to two eyes at the same time, which makes it possible to deliver 3D content [7,8].…”
Section: Head-mounted Projection Displays Using Transparentmentioning
confidence: 99%