2007
DOI: 10.1109/tvcg.2007.43
|View full text |Cite
|
Sign up to set email alerts
|

Light Scattering from Filaments

Abstract: Photo realistic visualization of a huge number of individual filaments like in the case of hair, fur, or knitwear is a challenging task: Explicit rendering approaches for simulating radiance transfer at a filament get totally impracticable with respect to rendering performance and it is also not obvious how to derive efficient scattering functions for different levels of (geometric) abstraction or how to deal with very complex scattering mechanisms. We present a novel uniform formalism for light scattering fro… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
65
0

Year Published

2008
2008
2020
2020

Publication Types

Select...
3
2
2

Relationship

1
6

Authors

Journals

citations
Cited by 68 publications
(66 citation statements)
references
References 20 publications
1
65
0
Order By: Relevance
“…Our new sampling strategy works for fiber models including those of Zinke and Weber [2007], who introduced the formalism of BCSDFs. They also derived a near-field model, important for close rendering of hair fibers.…”
Section: Related Workmentioning
confidence: 99%
See 2 more Smart Citations
“…Our new sampling strategy works for fiber models including those of Zinke and Weber [2007], who introduced the formalism of BCSDFs. They also derived a near-field model, important for close rendering of hair fibers.…”
Section: Related Workmentioning
confidence: 99%
“…They also derived a near-field model, important for close rendering of hair fibers. We use the energy-conserving longitudinal term of d'Eon et al [2011] and Zinke and Weber's [2007] method of treating azimuthal roughness-these remove the requirement for root-solvers and careful treatment of caustics required in the original Marschner model.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In order to achieve physically-plausible results the hair shading framework proposed by Zinke and Weber [Zinke and Weber 2007] was used.…”
Section: Renderingmentioning
confidence: 99%
“…This step relies on the fact that the texture images are registered at the 3D head models. The resulting facial hair geometry is then rendered using the framework proposed in [Zinke and Weber 2007] in order to achieve photo-realistic results.…”
Section: Introductionmentioning
confidence: 99%